solutions
Built for anything too big for Git.
Pako started in games and works for any team drowning in heavy binary files. Same platform, same free bandwidth — tuned to how your discipline actually works.
for Unreal Engine teams
Version control that speaks Unreal
Lock-aware, terabyte-scale version control for Unreal Engine and UEFN — uassets, maps and binaries without the Git LFS tax or a Perforce bill.
- Exclusive file locking
- Terabyte-scale checkouts
for game studios
One source of truth for code and content
Version control for game studios where programmers, artists and designers share one repo — locks, previews and free bandwidth, from indie to live-ops.
- Mixed teams, one repo
- Seats + storage, bandwidth free
for 3D, film & VFX
Heavy renders, kept in order
Version control for 3D and VFX studios — versioned scenes, caches and EXR sequences with locks and previews, at terabyte scale and zero egress.
- Every take, versioned
- Preview-first review
for ML & data teams
Datasets you can actually roll back
Version control for ML datasets and model artifacts — reproducible, content-addressed, terabyte-scale, with free bandwidth for every training run.
- Content-addressed by design
- Pin runs to a revision
Don't see your workflow.
If it's heavy, binary and version-controlled, Pako is for you. Start free, or tell us what you make.