for Unreal Engine teams

Version control that speaks Unreal.

Unreal projects are mostly binary: uassets, maps, megascans, bakes. Git treats them as opaque blobs it can't merge, and Git LFS bolts storage on as an afterthought. Pako is built for this from the ground up — exclusive locks so two people never clobber the same level, and a checkout that pulls only what a revision needs.

the status quo

What this costs you today

01

Binary merges that can't merge

A .umap or .uasset is a packed binary. There's no three-way merge — whoever pushes last wins, and someone's afternoon is gone. Teams cope by whispering 'don't touch the boss level' in chat.

02

Git LFS is a workaround, not a system

Pointers, smudge filters, separate quotas, and egress charges every time CI or a teammate pulls. It works until the project is big — which Unreal projects always are.

03

Perforce is powerful and painful

Helix Core does locking well, but it's per-seat, ops-heavy, and alien to artists. Half the team avoids it, so half the work never gets versioned.

how pako fits

the fix

How Pako fits your pipeline

Exclusive file locking

Reserve a map or asset before you open it. Everyone sees who holds the lock, in the browser and (soon) in-editor — the Perforce workflow artists actually expect, without the Perforce server.

Terabyte-scale checkouts

Content-addressed chunks mean you fetch a revision, not the whole history. Sub-second checkouts on multi-gigabyte trees — Pako's engine is built for exactly the kind of project Unreal produces.

Zero egress, always

Pull a 40 GB project for the tenth time today. It still costs nothing. Bandwidth is free on every tier, because our blob storage charges us nothing to serve it.

An Unreal-native plugin (on the roadmap)

Source-control provider integration so submit, sync and lock live inside the editor — with the web app as the source of truth for history, access and previews.

0 €

egress, every pull, every tier

Pako keeps the heavy work versioned, locked and previewable — with bandwidth always free.

Bring your unreal engine & uefn to Pako.

Start free in minutes. No egress fees, ever.